Evolution of an E-learning App for Geometry and Trigonometry in High Schools
FullProof is an educational platform forteaching geometry and trigonometry through structured proof writing. As UX andproduct lead, I guided the platform from pilot to commercialsuccess—spearheading major redesigns of its core learning interface, improvinguser outcomes, and helping scale the platform across schools.
From educational pilot to market-leadingplatform
Guided educational platform’stransformation from pilot phase to commercial success through strategic productleadership and UX expertise. Championed comprehensive redesign of proof writingsystem while orchestrating collaboration between development teams, educators,and regulatory bodies. Consistently delivered improvements in learning outcomesand user satisfaction.
As a learning app the main roles are high school students and math teachers.
I didn’t do my homework because I didn’t know how to begin.
Checking students work in geometry is so exhausting that most get feedback only in exams.
Data was gathered from multiple informationchannels:
Three iterative redesigns driven by user feedback and learning behavior
The Proof Page is the core of the FullProof experience. As usage scaled and feedback increased, we led two major redesignsto balance structure, flexibility, and clarity—without disrupting classroomworkflows.
This version established the corefunctionality but created cognitive overload due to layout constraints anddense interaction zones.
Changes in Version 2 helped reduce screen clutter and introduced more structured guidance, but still relied heavily on table-based actions.
Version 3 integrated diagram-basedinteraction and fine-tuned the interface for mobile compatibility and classroompacing.
Better usability and new features based on user needs
A short demo video follows, showcasing the redesigned Proof Page, key usability improvements, and typical studentinteraction flows in a real classroom setting.